Start with a word, reach the target by changing one letter per step. Each step must be a valid word. Daily puzzle with hints if you get stuck.
Start with a word, reach the target by changing one letter per step. Each step must be a valid word. Daily puzzle with hints if you get stuck.
Same daily emoji puzzle, clearer name. Find it at hoshi.gg/emojix — your streak carries over.
Same daily number puzzle, sharper name. Find it at hoshi.gg/digix — your streak carries over.
Same game, sharper name. Find it at hoshi.gg/zero — your streak and stats carry over.
Same routing puzzles, new name that's easier to remember. Find it at hoshi.gg/drainline.
All 16 games now support light mode properly — including canvas games like Starline, Star Map, Drainline, and Color Cascade. Toggle the sun/moon icon on any game page.
Tapping SHARE now shows "Shared!" or "Copied!" so you know your result made it out. On mobile it opens the native share sheet. On desktop it copies to clipboard.
The emoji picker is now a horizontal scroll strip instead of a grid. It fits any screen size, and your guess submits automatically when you tap the 4th emoji — no GO button needed.
The thumbs-up button is gone. Now you can say whether you didn't enjoy a game, liked it, or loved it — and see what other players think too.
The flash now lasts longer so you can actually study the pattern. Tapping now shows how many you've found. Miss a dot? The remaining correct ones briefly appear so you're not totally lost.
The star you need to tap next now glows and pulses — no more squinting at numbers. The stars twinkle, low-time warning is more urgent, and progress shows as you connect.
Tiles flip open on reveal (like Wordle), the on-screen keyboard now colours up as you narrow down the equation, and the How to Play screen pops up automatically your first time. Colorblind-friendly shape indicators added too.
Every tile now shows its color letter (R, B, Y…) so color-blind players can play without guessing. Added a Reset button to undo mistakes, a mixing reference panel, and a Share button to copy your result after each solve.
Added a timer alongside the move counter, made cage constraint labels easier to read on small screens, and made the "cage complete" green highlight actually visible. Escape now deselects a cell, and selecting a number highlights matching cells in the grid.
Fixed a bug where completing a row, column, or box didn't flash green like it should. Timer now starts when you tap your first cell instead of the moment the page loads. Given numbers look bolder and more authoritative; your own entries show in blue. Selecting a number highlights matching cells, and Escape deselects.
Emitters now show a ▼ arrow so you know streams fall downward. Solving a level now triggers a neon particle burst. Added a share button so you can send your result to friends.
You can now undo your last move (or press Ctrl+Z). Tiles slide at 60fps using GPU-accelerated animations. The game over screen now shows your highest tile reached, and merges show a quick score pop.
Replaced the hard-to-read text symbols with clean SVG pipe graphics. Connected pipes glow green, unlit pipes are now clearly visible. Also added a move counter so you can track your efficiency.
The board now uses a proper dark background (no more glaring white box), dots show a ✓ when connected, and an UNDO button lets you erase your last path instead of starting over. Color-blind players get shape markers on paths too, not just endpoints.
You can now undo a bad move instead of resetting the whole level. Swiping anywhere on screen works (not just the tiny board). The target beacon is now blue to match the game's palette. Expanded from 10 to 20 levels with new Master tier.
Each level now shows a par tap count so you know how tight the solution is. Tiles ripple outward when you solve a level. Full keyboard and screen-reader support added.
Emojis you've ruled out now fade in the picker so you can focus on live options. Your current picks are highlighted gold. First-time players now see the tutorial automatically.
Every color on the board and in the picker now shows a unique shape symbol (●■▲◆★) so you can play without relying on color alone. The win screen now has a NEXT LEVEL button and highlights when you beat par.
New players now see the "How to Play" screen automatically on their first visit — the inverted hint mechanic was confusing too many people. Share results also now include an emoji key so followers know what the colors mean.
Overlays, cards, buttons, and page backgrounds across all 16 games now properly switch to light mode when you toggle the theme. No more dark-on-dark text or invisible overlays.
Fill a 6×6 grid with digits 1–6 — no repeats in any row, column, or 2×3 box. One fresh puzzle every day. Tap REVEAL CELL if you get stuck.
Fill a 5×5 grid with 1–5 and satisfy every arithmetic cage (+, −, ×, ÷). Think Sudoku meets math class. A new puzzle every day.
Added a dedicated Numbers section on the hub. Numble moved there from Word Games, alongside the two new number puzzles.
Made a bad color pick? Hit undo to revert up to 10 moves. The button disables automatically when you win so you can't undo your victory.
Each colored dot and path now has a unique shape symbol (●■▲◆★) and line pattern so you can tell them apart without relying on color alone.
The delete button for removing an emoji from your guess was too small on phones. It's now a proper 44px touch target.
Five games. One score. Every day, a new bundle of 5 games is waiting for you. Complete them all to earn your Hoshi Score out of 1000 — then share it. Track your bundle streak and compare with other players.
Every game now has a thumbs-up button on the result screen. Like it if you enjoyed it, and see what % of players agree.
The hub now groups games into Word Games, Logic Puzzles, Strategy, Arcade, and Star Collection — with a filter bar to jump straight to your favorite type.
Game cards now show a ✅ if you've completed them today, so you can instantly see what's left to play.
Replaced the colored dots with unique icons for every game — so you can tell them apart at a glance.
Letters bounce when typed and flip with a satisfying stagger when a guess is revealed. Makes the whole thing feel more alive.
Clicking a pipe segment now plays a quick rotation animation instead of instantly swapping — feels much more satisfying.
Fixed several issues found in testing: Wordback now has a share button and working input throughout, Starline's timer now waits for you to start, and some navigation bugs are resolved.
Every game now has a dark/light mode toggle (top right corner). Your preference is saved across sessions. We also fixed contrast on several screens that were too dim to read.
Every game now has a ⚡ Daily Challenge button. Play the same level as everyone else, track your streak, and see how many people solved it. Word games also show a share grid and daily stats after each puzzle.
Classic 5-letter word guessing — 6 tries, green/yellow/gray hints. Play the same daily word as everyone else, or switch to Unlimited for endless rounds. Tracks your streak.
Instead of a word, you're guessing a math equation — 6 tries, same color hints. Every guess must be a valid equation. Daily and Unlimited modes.
Pick 4 emojis in the right order — 5 tries. Same green/yellow/gray feedback, but now you're reading emoji vibes instead of letters. Surprisingly tricky.
Two Wordle boards running simultaneously. Every guess applies to both. Solve one and it dims — you still have to crack the other. 7 tries total. Harder than it sounds.
Gray means the letter IS in the word. Yellow means it's NOT. Green only unlocks as a lifeline after 3 guesses. If you hate certainty, this one's for you.
Each level now has a time limit. It scales with difficulty — later levels give you more time but the stars get trickier. How fast can you map the sky?
After finishing (or failing) any game, you can now jump straight back to the hub to try something else. No more dead ends.
The hub has a real home now. hoshi.gg — hoshi means "star" in Japanese, which felt right.